Tier List

Knife VS Gun DUELS Game Pass Tier List

Community Robux value rankings for VIP, Lucky crates, crosshair, jetpack, and seasonal shop passes.

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Game Pass Tier List

Game passes in Knife VS Gun DUELS sit beside coins, crates, trading, streak rewards, and leaderboard climbs. Unlike knives and guns, passes change account convenience and economy speed more often than raw duel hitboxes—though crosshair and jetpack passes clearly affect how you aim and move on pads. This community wiki game pass tier list ranks passes by honest Robux value using widely reported prices and player feedback. It is not official guidance from the Knife Gun Duels creator group, and passes can rotate offsale without notice.

Reported baseline prices from community shop screenshots include VIP around 199 Robux, Lucky around 149, Extra Lucky around 399, Custom Crosshair around 79, Jetpack around 379, and Tip Jar around 175. Seasonal passes such as 2x COINS boosts and holiday bundles appear and disappear; treat those as limited-value entries when they are onsale.

Return to the Tier List Hub for combat rankings, or read Knife and Gun tiers before spending Robux on luck boosts for items you cannot use yet.

How we rank game passes

Duel impact per Robux — Does the pass help you win pad rounds, or only grind faster? Crosshair and jetpack affect gameplay directly; tip jar is social flex.

Economy impact per Robux — VIP and coin multipliers shorten grind for crates and trades. Lucky and Extra Lucky affect unbox RNG—not guaranteed power.

Stacking and diminishing returns — Buying Lucky plus Extra Lucky plus every seasonal luck boost may waste Robux if you already win enough coins from streaks.

Time horizon — Short seasonal passes rank higher during active events, lower when the event ends and rewards leave the shop.

Account risk — All Robux purchases are final on Roblox. This list does not include exploit scripts; see Scripts only if you understand ban risk separately from passes.

S Tier — best long-term value reports

VIP (reported ~199 Robux) — Community accounts consistently place VIP in S tier because perks stack with daily play: faster progression through coin bonuses, quality-of-life features in busy duels servers, and stronger return if you play multiple sessions per week. Exact perk text can change between shop updates, so read the pass description in-game before purchase. VIP does not replace skill on pad, but it compresses grind time for crate pulls that feed your Knife and Gun loadouts.

Custom Crosshair (~79 Robux) — Lowest reported price among major gameplay-adjacent passes, with outsized impact for gun-side rounds. Pad duels punish missed first shots; a readable reticle helps more than a cosmetic hat. Mobile and PC players both report clearer tracking. S tier for cost-to-benefit even if it does not increase damage numbers.

A Tier — strong if your playstyle matches

Lucky (~149 Robux) — Raises crate luck according to in-game description. A tier for players who open many boxes and trade duplicates. Weak value if you rarely unbox and instead redeem Codes for direct rewards like the Overseer Crossbow.

Jetpack (~379 Robux) — Changes vertical movement in duels and lobby flex. A tier for players who mastered baseline strafing and want jump angles on gun-side holds or knife approach feints. B tier for beginners who should learn pad spacing first—jetpack can mask bad habits until opponents read your arc.

2x COINS (seasonal, rotating) — When onsale during events listed on our Updates hub, coin multipliers jump to A tier for active grinders. When offsale, ignore them. Always confirm the pass is live before budgeting Robux.

B Tier — niche, social, or redundant

Extra Lucky (~399 Robux) — Often B tier because it stacks on Lucky at high Robux cost with diminishing returns. Consider it only if you open crates constantly and still lack core S-tier duel items after normal luck. Skip if you mainly play for streak rank without unboxing.

Tip Jar (~175 Robux) — Social flex near trade areas and duels lobbies. No combat advantage. B tier for creators streaming the game; C tier for pure rank climbers on a budget.

Seasonal cosmetic bundles tied to passes — Christmas or limited lobby themes sometimes sell as pass-adjacent offers. B tier during the event if you want flex; drop to C tier after cosmetics become common in trades.

C Tier — skip unless you collect everything

Duplicate luck stacks — Owning Lucky, Extra Lucky, and a seasonal luck boost simultaneously without proportional play time is C-tier value. You pay for RNG volatility.

Offsale passes at reseller hype prices — When passes rotate offsale, community trade speculation spikes. Paying inflated Robux through unofficial channels is never recommended; wait for shop returns noted in Events.

Passes bought before learning duel basics — Any pass is C tier personally if you still lose most pad rounds with default loadouts. Fix fundamentals first using Guides, then buy economy or aim tools.

Pass combinations the community recommends

Budget starter (one purchase) — Custom Crosshair if you gun-main, or VIP if you play daily and grind coins for crates.

Grinder combo — VIP plus Lucky when you unbox weekly and trade duplicates near the hub.

Duel flex combo — Custom Crosshair plus Jetpack after you already own one S-tier knife and one A-tier gun from combat tiers.

Avoid early — Extra Lucky before Lucky, Jetpack before crosshair clarity, any luck pass before you have a stable loadout.

Rotating shop and update cadence

Knife VS Gun DUELS receives periodic updates: Christmas boxes, limited battlepass-style reward tracks, lobby visual refreshes, and shop rotations. Passes tied to those seasons change tier placement when they are live versus archived.

Check the Updates Hub after each major patch note cycle and the Events page before buying seasonal passes. Community Discord discussions often report offsale returns before official announcements, but verify in the Roblox game page shop UI.

Passes vs free rewards

Codes grant coins, knives, crossbows, and limited items without Robux. Always exhaust active Codes before buying luck passes solely to chase one weapon. VIP still helps long-term coin flow after code redemption dries up.

Trading can supply cosmetics without passes. Passes should accelerate your plan, not replace a plan.

Community disclaimer

Prices and perk text come from community reports, not a developer-published sheet. Robux costs can change; perks can be reworded; passes can go offsale. This tier list describes value bands (S/A/B/C), not a legal guarantee of drops or win rates.

Lucky and Extra Lucky never belong in S tier for pure combat skill—they modify economy RNG. Crosshair belongs in S tier for cost vs aim clarity. VIP belongs in S tier for time saved across coins, streaks, and leaderboard pushes when you play regularly.

Re-evaluate your purchases after major updates. A pass that was A tier during a Christmas event may be C tier three months later if you no longer open that crate pool.

FAQ

Frequently Asked Questions

Quick answers about duels, codes, streaks, and wiki pages.

What is the best game pass in Knife VS Gun DUELS?

Community value rankings most often place VIP and Custom Crosshair in S tier: VIP for long-term coin and quality-of-life grind, Custom Crosshair for low-cost aim clarity on gun-side pad duels.

Is Extra Lucky worth 399 Robux?

Usually only if you already own Lucky, open crates frequently, and still miss core duel items. Many players rank Extra Lucky as B tier due to diminishing returns versus saving Robux for VIP or crosshair first.

Can game passes get me banned?

Official Roblox game passes purchased in the shop do not ban accounts. Exploit scripts are separate and carry ban risk—see our Scripts pages for disclaimers, not pass purchases.

Do 2x COINS passes come back after going offsale?

Seasonal coin boosts often return during events such as Christmas or limited box seasons, but rotation is not guaranteed. Watch the Updates and Events pages rather than buying from unofficial resellers.

Should I buy Lucky before VIP?

Most community guides recommend VIP first if you play daily, because steady coin income helps crates, trades, and streaks. Lucky is better as a second purchase when you actively unbox.

Does Jetpack change knife or gun tier lists?

Jetpack changes movement, not weapon stats. It can make certain gun angles stronger but does not move knives or guns on the combat tier lists—it changes how you execute the same weapons.